Batman: Arkham Origins

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Post by UndKeineZwEier »

The World of Batman: Arkham Origins



Batman: Arkham City set high standards for a big exploration-focused open world filled with content to uncover. Warner Bros. Games Montreal aims to embrace the model established in that earlier Rocksteady game, but plans to dramatically expand the world to have Batman explore the full breadth of Gotham City. Along with a dramatic choice for the setting in time, the game world of Arkham Origins promises to offer a mix of familiar and surprisingly new elements.

One of the big features that sets Arkham Origins apart is its midwinter Christmas setting. The game picks up on a cold and forbidding Christmas Eve night in Gotham City. Batman is not new to his crime-fighting job as the game begins, but neither is he the grizzled veteran we’ll see in later Arkham games. Up until this point in his career, he’s been fighting mostly normal criminals – mob goons and heist artists – but tonight brings a new and far more dangerous series of threats – super-villains bent on the Dark Knight’s destruction. 

The Christmas Eve setting is a purposeful juxtaposition of a normally joyful time cast in the light of the grim world of Gotham City. “It’s a really cool, happy, warm thing and then a really sad thing mixed together to make this ironic image,” explains creative director Eric Holmes. “It’s a beautiful thing in an ugly place. It adds an ironic humor to things without breaking the seriousness of the theme, which is really fun for us.” Scattered throughout the game world in the demo we saw, Christmas lights shine a pale light onto shadowy alleys. Decorative Santa statues take on a frightening tone when placed side by side with gothic gargoyles. Plazas are decked out for holiday celebrations, but they lay vacant thanks to a combination of intense cold, an awful winter storm, and escalating gang activity. Christmas in Gotham is not the stuff of happy dreams.

As Batman faces his new foes in this not-so-cheerful winter wonderland, he’ll have a far bigger world to explore than in previous Arkham games, but the entire setting is thematically tied together. The team calls Gotham City a parachronistic location – a place that seems to be dislodged from time and out of place. Many of the structures seem old and stylized, but the technology available in the world feels modern day or futuristic. “In terms of the timeline, there are aspects of 1930s all over. Like various incarnations of Batman, it’s very consistently in a 1930s style world. But Batman’s technology is clearly from the future. Batman has stuff that we don’t have today.”





In this early stage of the Arkham timeline, the section of the city that will one day become a walled Arkham prison is still connected to the rest of the city. Called Old Gotham, players once again get to explore the area, but will soon realize that it is dramatically different from how it appeared in Arkham City. Old Gotham is dominated by lower buildings and slums, but many areas will seem entirely new. For instance, Jezebel Plaza, recognizable for its retrofit of prison bars, containment facilities, and gang hideouts in Arkham City, is still a premier shopping district dominated by a massive Christmas tree. Elsewhere, the great flood that drowned so many buildings has not yet occurred, and Batman has the opportunity to explore the dock areas that still exist. Docked just outside of the city limits, players find The Final Offer. This massive ship is the headquarters for the Penguin and his minions, as they illicitly engage in an arms trade with the many parties in Gotham City who are interested in their wares. The off-land HQ provides a no-man’s land of laws, and they ply their trade without interference from the police. Batman isn’t so careful of jurisdictions, and players can expect extended gameplay sequences aboard the hulking ship. Inside, visitors find a full casino and theater in a large passenger section, as well as less public arms storage decks.

While the landmass that will become Arkham City is painted in a new light, it represents less than half of the overall outdoor city area players explore in Arkham Origins. Cross the bridge from Old Gotham, and Batman enters New Gotham. This island of towering skyscrapers, mazes of pipes, and soaring catwalks is an entirely new gameplay space. New Gotham offers dramatically expanded opportunities for gliding navigation, as you climb to the high rooftops and float down through the snowy streets. Though the buildings are high and the streets might be wider, WB Montreal is focused on trying to make New Gotham just as dense with gameplay as any area players encountered in Arkham City. “There are a lot more opportunities to position enemies above and below you because there’s more than one level,” says senior producer Ben Mattes. “In Old Gotham we’ve got the ground and we’ve got rooftops. Now we’ve got ground, we’ve got medium rooftops, we’ve got tall rooftops. So it expands the playground along the vertical axis. We’re not interested in making a big sprawling city where you run for blocks before you find someone to fight. We want to maintain that density where around every corner over every rooftop there’s always something interesting both visually and gameplay-wise.”





With this new, larger space to explore, many players may enjoy the lengthy glides and grapnel trips involved in traversing the distance. For those looking for a quicker route, Arkham Origins introduces a fast travel system using Batman’s signature Batwing plane. He can remotely summon the aircraft to carry him up and away and closer to his current objective in an instant. However, players have to work for the privilege. All around Gotham, Batman finds jamming towers held by enemy forces. Echoing popular systems in games like Assassin’s Creed and Far Cry, by taking over those towers, he gains access to a number of collectibles in the area and the ability to call in the Batwing to whisk him away. 

It’s a mistake to characterize the world of Arkham Origins as a dramatic departure from previous entries. Rather, WB Montreal has wisely maintained many of the visual aesthetics and city characteristics that made the earlier Arkham games so iconic. Instead of reshaping something that doesn’t need to be changed, the Origins team has instead focused on painting that brilliantly realized Gotham City in a new light for a different moment in time. In addition, their ambitions suggest a game world that is around twice as large as the last game in the series. Together, the game world we witnessed in our demo has us itching to dive in for ourselves, and finally spread the shadow of the Dark Knight’s cape across all of Gotham.


http://www.gameinformer.com/b/features/ ... igins.aspx

 
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Post by The Boss »

Holy fuck, that looks incredible.

Quick, someone tell me which BATMAN game to play. I'll only have time/money for one.

I'm a huge BATMAN fan. I watch the animated series on my tablet in bed most nights before sleep, and have most of the one-shot comic books. Got Nolan's special edition trilogy DVD release, blah blah blah . . . Never got around to the games.
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Post by UndKeineZwEier »

Arkham Asylum and Arkham City are both great. 

 

Given that Arkham Origins is a prequel I doubt you really need to be caught up with the story, so I'd say start with Arkham Asylum.  It's probably cheaper too.
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UndKeineEier said
Arkham Asylum and Arkham City are both great. 

 

Given that Arkham Origins is a prequel I doubt you really need to be caught up with the story, so I'd say start with Arkham Asylum.  It's probably cheaper too.


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Post by hellboy »

Arkham Asylum and City are both fantastic games.  Asylum has the better story, but City has a whole lot more to do (it's really like an open world version of Asylum).  

There's no game out there with fighting that feels as fluid and with as much impact as this one.  It's a genuine pleasure to play (really needs a controller if your thinking of getting the PC version). And the stealth sections are cool as well.

My only concern with the new game is that it's not being developed by the same guys as the first two.
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Post by hellboy »

Also, just had a look on Steam - Arkham City is actually cheaper than Asylum at the moment, with the Game of the Year edition on sale for $10
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Post by UndKeineZwEier »

This does not seem like it would make the best grappling hook...

 


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hellboy1975 said
Also, just had a look on Steam - Arkham City is actually cheaper than Asylum at the moment, with the Game of the Year edition on sale for $10


Ah, and it's open-world is it?

Well, that just made things much easier.
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Post by hellboy »

The Boss said

hellboy1975 said
Also, just had a look on Steam - Arkham City is actually cheaper than Asylum at the moment, with the Game of the Year edition on sale for $10


Ah, and it's open-world is it?

Well, that just made things much easier.


Correct, don't expect something the scale of Skyrim though.
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Post by Calfium Jay »

Might snag me a PS3 copy of Arkham City today.

Thanks for the tip.....

 

Origins looks insane.

 

 

 
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hellboy1975 said

The Boss said


hellboy1975 said
Also, just had a look on Steam - Arkham City is actually cheaper than Asylum at the moment, with the Game of the Year edition on sale for $10


Ah, and it's open-world is it?

Well, that just made things much easier.


Correct, don't expect something the scale of Skyrim though.


Oh, how could I. I feel bad, because I still haven't finished the last DLC, and I plan to cheat on it with BATMAN.

Wow, I just read that sentence again. I'm fifteen, psychologically, aren't I.

 
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Post by UndKeineZwEier »

Black Mask is the central villain in Arkham Origins.

 

 


Few comic and game fans had trouble recognizing characters like the Joker and the Riddler in previous Arkham games. These are villains long established in the popular Batman mythology of films, cartoons, and comics. Arkham Origins pushes a lesser-known rogue into the limelight, but serious Batman comic fans will be the first to tell you that Black Mask is an exciting choice. Who is Black Mask, and what is his role in the upcoming game? Here’s your primer, both for understanding Black Mask in the wider Batman fiction, as well as how he fits into the Arkhamverse. 

Black Mask has a long and sordid history within the Batman comics; the moniker has even applied to two separate individuals over the years. The Black Mask presented in Arkham Origins is the original character, an evil, sadistic individual by the name of Roman Sionis. In the original comic fiction, Sionis showed up as Black Mask in 1985. Sionis was the son of a wealthy socialite couple in Gotham, much like Bruce Wayne. Unlike Wayne, Sionis’ parents were angry, treacherous, and controlling, and they passed some of their worst traits onto their son. Sionis would end up murdering his parents, later donning an ebony mask fashioned from his father’s casket – symbolizing his new identity – while simultaneously taking over as head of his father’s business, Janus Cosmetics. 

Black Mask remained a fixture of the Batman comics in the coming years. In one of the more striking and memorable moments of the history between the characters, Black Mask returns to his family home to wipe out any traces of his old life as Roman Sionis. As he sets a fire in his old bedroom, Batman’s attempts to save him from the fire send the villain tumbling into the flames, where his black mask is permanently scorched onto his face. Over the years, Black Mask establishes himself as one of the most ruthless and outright evil Batman rogues, disfiguring faces, torturing and murdering those close to his enemies, and for a time, leading the forces of organized crime in Gotham. In a final brutal conflict, Catwoman ends up killing Sionis, setting the stage for a new character to take up the mantle of Black Mask. 

Though little is known about the plot points at play in Batman: Arkham Origins, it’s clear that Warner Bros. Games Montreal has taken a lot of the original fiction into account and is eager to introduce him to gaming audiences that might not recognize him. “We realize that Black Mask is not necessarily as prominent in people’s minds as some other classic Batman villains, so we realize we also need to do work to explain why he’s really cool and make him felt in the game,” says creative director Eric Holmes. “It’s not something people bring a lot of baggage to when you see the Black Mask, so we have to do the work to make him scary.”

In the upcoming game, Roman Sionis is publicly the head of Janus Cosmetics, but secretly is the up and coming head of the Gotham mob. “Black Mask is new money. He’s rich. He’s very, very powerful. He’s made it,” explains Holmes. “He’s known for being brutal and sadistic. And particularly at this point in the Arkham franchise he has enormous resources. He is the number one gang leader in Gotham. And has easily the most power in the city.” He is slowly but surely taking out his competitors within the organized crime world, and as the game begins he’s solidifying his power in the city. In the Arkham universe, the masks that Black Mask and his cronies wear act as a shield for their far more public personas. No one knows that Roman Sionis is Black Mask, and Sionis is able to maintain power within the city by exploiting both identities. “Roman Sionis is suspected for a lot of things, but nothing’s pinned on him,” says Holmes. “The Janus Cosmetics company is his background. He inherited a family business related to cosmetic chemicals and ran it into the ground, and then turned it around into a huge criminal enterprise selling drugs. You see Sionis branding even in Arkham City. The steel mills are Sionis facilities. His money primarily comes from the drug trade.” Black Mask takes a perverse enjoyment from the pain he inflicts on the people of Gotham. “His thing is torture. That is what gets his rocks off,” Holmes continues. “And he’s really good at it.”

Black Mask stands out from the Dark Knight’s gallery of villains for his purely malicious sensibilities and attitude toward Batman. “The sadistic nature of Black Mask is a fun thing for us to play with – the lengths to which he’s willing to go to get what he wants,” says senior producer Ben Mattes. While Black Mask’s motivations may eventually reveal themselves to be even deeper, it’s clear from our early glimpse of the game that Batman’s death is high on his list of priorities.  Arkham Origins’ Black Mask carries a deep hatred for Batman, and that manifests as the central threat facing Batman in the game. Black Mask seeks out a cadre of the world’s best killers, and promises each a reward for bringing down Batman. “It’s basically Batman’s worst nightmare,” says narrative director Dooma Wendschuh. “We have eight of the best assassins in the world who’ve come together to Gotham City for one night, Christmas Eve of all nights, to kill the Bat.”

Black Mask may not as well known as Penguin or Mr. Freeze, but the dark tone of the character and his connections to the Gotham underworld fit perfectly with what we’ve seen of Batman: Arkham Origins. While the original comic version of the character has plenty of reasons to hate Batman, those details remain shrouded within the Arkham storyline. Why has Black Mask suddenly taken such an interest in the death of the Dark Knight? We’ll have to wait for the game’s release to find out for sure. 

Want to know more about Black Mask? Here’s our recommended comics reading list: Batman #386, #485-486, #518, #688-697, and Detective Comics #553.

 


http://www.gameinformer.com/b/features/ ... igins.aspx
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Post by Ravenpig »

Thankfully, it's not really "Deathstroke". Otherwise I'd have died a long time ago.
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Post by UndKeineZwEier »

Ravenpig said
Thankfully, it's not really "Deathstroke". Otherwise I'd have died a long time ago.


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Post by joeypants »

Thank god for that last title card! I was going to say, that's the weirdest/limpest trailer I've ever seen.
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Warner Bros. hosted a pre-E3 event in Santa Monica, California last week where I got the opportunity to play the game. I beat up some new thugs with martial arts skills, diffused a plot laid by Anarky, and stormed a hotel hijacked by The Joker.

This prequel focuses on Bruce Wayne’s formative years as Batman, but he’s in the same fighting shape as the other two Arkham titles. Countering attacks and managing a crowd of bad guys is just as satisfying as ever. Developer Warner Bros. Games Montreal has done a great job maintaining the pitch-perfect combat controls. New enemies with fighting skills comparable to the Caped Crusader mix up standard fights. I like the gonzo, kung-fu film feel of these counter-heavy battles. These nimble bad guys should keep players on their toes.

The bad guys aren’t the only ones who have to worry about new threats – Batman is packing a new remote claw toy that lets him tether items in the environment together. This projectile-based weapons makes linking two guards together from a distance easy. You can string guards up to gargoyles or even tether one to an explosive barrel, creating a surprise they won’t see coming. The new gadget is fun and easy to use, and should open up stealth options.

Big changes are being made to crime scene investigations as well. A helicopter crashes to the ground in one section, and Batman must examine the scene and deduce what happened. Players can playback the disaster, pause, and pinpoint something interesting. In this case Batman scrubs backwards and discovers the tail propeller was blasted by a gunman. He traces the trajectory of the bullet to SWAT member on a building high above. At first glance this officer may seem like the trigger man, but the Master Detective discovers that the SWAT member was killed by another rifleman, and the same round ricocheted off a nearby wall before hitting the helicopter. Bingo. Batman decides there is only one villain that could pull off that shot: Deadshot.

Black Mask is the main trouble maker in Arkham Origins, but other threats are loose on the streets of Gotham City besides he and Deathstroke. At one point in the demo I was grappling and gliding among the snowy rooftops when a giant image was projected onto a nearby building. A message began to play, recorded by Anarchy. This hooded figure is hell-bent on doing away with corporations and governments. He’s planted bombs in the city that Batman must diffuse. I activate my x-ray detective vision to follow a series of wires to the explosives and manually disable them. Warner Bros. says Anarchy and other villains pop up throughout the game for these optional side missions.

Unlike Anarchy, not all evil doers in Gotham can be ignored. Batman makes his way to a ritzy hotel that has been seized under Black Mask’s orders. The fancy lobby is tricked out to the nines with red and green Christmas decorations. I use the remote claw to string up the patrolling bad guys and clear a path to the elevator. On my way up I run into two familiar faces: Bane and Joker. Like Batman, these villains are still proving their “super” status. Bane is ‘roid-raging harder than usual, and the Joker demonstrates his fondness for remote-detonated bombs. He dances among a series of festively decorated explosives plungers, triggering one that blows up an unoccupied construction site in the distance. He threatens Batman that the next explosion won’t be so benign. 

Warner Bros. Games Montreal is putting a lot of effort into creating a compelling new chapter in the Arkham series, both on the narrative and gameplay fronts. I like the tweaks and story and combat, but so far Arkham Origins looks par for the course as far as sequels go. But I don’t foresee anyone complaining about another fun Batman game.

 


http://www.gameinformer.com/games/batma ... eview.aspx
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Re: Batman: Arkham Origins

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Batman: Arkham Origins Multiplayer



In a presentation by Alistair Cornish, the creative Director of Splash Damage, the two core elements of the Batman series that have attributed to its success are a merging of fighting in the great free-flow combat system and becoming an invisible predator to stealth takedown enemies when things get too hot for the Bat. The developers wanted to really focus on bringing over these elements when creating a multiplayer mode, and thus "Invisible Predator" mode was created.

You play as a character in one of three teams. Either you're part of a group of three within Bane's or Joker's gang, or else you can play as Batman or his loyal sidekick, Robin. As part of a gang, you're tasked with taking on checkpoints and holding them down against the rival gang while also keeping your eye out for Batman and Robin swooping down from the shadows.



As Batman or Robin, you are the "invisible predators" who try to intimidate both gangs from taking any checkpoints. This is achieved by varying your takedowns (Silent, Grate, Gargoyle, or Gadgets) to fill up the Bat Symbol in the center of the screen. While the gang warfare primarily plays out similarly to any other multiplayer game with checkpoint matches, the truly interesting twist comes in with the addition of the heroic masked vigilantes. After playing a round as one of Joker's gangsters -- taking some checkpoints and getting some easy kills off of Batman and Robin, the next round saw me as Batman and I soon realized the true potential of the Invisible Predator mode.

As Batman, you are given Detective Vision and a few of your trusty gadgets including your Batarang, smoke pellets, and explosive gel. The gangsters get their own version of Detective Vision known as "Enhanced Vision" that runs on a limited recharging battery power and can easily be scrambled. They also have various weapons such as assault rifles, pistols and shotguns. Batman and Robin are not capable of using any of these weapons as would be expected, though they are entirely capable of one-hit knockouts provided they choose their attacks wisely.

Much like in the single-player campaign, there are vents a-plenty for the duo to lurk in and take out thugs from underneath. Also like the single-player, it is entirely possible to grab a thug from a ledge high above and quickly and quietly dispatch him before anyone is alerted. The controls to get around as Batman and Robin versus the thugs may take awhile to get used to as you no longer can rely on the usual multiplayer run and gun style. Instead you play in a way very similar to the single-player campaign. Once you're familiar with how to play as the vigilantes, the gameplay opens a whole host of exciting and fun scenarios against the rival gangs.



Of course, no gang operating under a super villain would be complete without an appearance by the main men themselves, and another cool feature of the Invisible Predator mode comes in when one of the thugs is able to switch to Bane or Joker (in a way similar to the Big Daddy switches in BioShock 2's multiplayer, but better handled). This opportunity arises at certain times during the match and any thug from their respective team can become Bane or Joker provided they make it to the meeting location in time.

Though I didn't get a chance to really see Joker in play during my matches, I tried to take down Bane both as an opposing thug and as Batman, and both times were met with my bitter end as Bane's incredible strength made short work of me before I could get in first for the kill. I wish I did have a chance to take down Bane though, as taking down the super villains gives a large intimidation bonus.



Somehow I ended up being Batman for at least three different matches, so I got a chance to really get a feel for playing as the main vigilante, and it only took a short matter of time before I was leaping from ledge to ledge, observing rival gangs at war, and swooping down to pick off members before their buddies were alerted. Even though I didn't get nearly as much time with the multiplayer in general as I would have liked, the time I did have with it was thoroughly enthralling and I could already imagine the intense matches with players who have had enough practice playing both sides.

Much like in other multiplayer games, progression in each match works towards unlocking different skins, costumes, and enhanced abilities. I didn't get a chance to see upgrades beyond cosmetic changes, but what I did see was pretty cool, such as outfits for different eras of Batman and Robin and a great deal of customization options for your generic thug from each gang.

My overall impressions of the Invisible Predator mode for Batman: Arkham Origins are quite high after only a couple hours of hands-on time, and it's something I'm looking forward to now.
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Re: Batman: Arkham Origins

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Re: Batman: Arkham Origins

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