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UndKeineZwEier wrote:Id showed off a quick Doom teaser. More details to come at Quakecon later this year.
► Show Spoiler
Robot demons eh? Didn't Quake already kinda do that?
I want to believe this will be good, but iD have a pretty ordinary record these days.
M0G wrote:Already bought Entwined looks amazing. The Order and Destiny are going to be incredible. Uncharted 4 teaser gave me a half chub. So many good games coming out.
Entwined looks pretty, as does The Order, but I haven't seen any gameplay footage from the latter, so would stop short at calling it incredible just yet.
Destiny should be great, Bungie as makes excellent games.
UndKeineZwEier wrote:
Far Cry 4 looks good, but I have some reservations.
About what? I don't expect it will be any worse than the last two.
Looks too much like Far Cry 3. I mean I guess my reservations are more for the future of the series than 4 in particular. I don't really 4 will be bad, I just wish they shook up a little more. Like I'd prefer something like the jump from 1 - 2 or 3 to Blood Dragon.
Anyways, what I want from Mirror's Edge 2 is less of a focus on police chases. My favorite parts of the first one were the times when nobody was chasing you and you're trying to solve this puzzle while maintaining your momentum. I don't want them to get rid of them entirely as they are fun, I just want more quiet time than they had in the first one.
What I do want them to get rid of are the (mostly) mandatory fight sequences. I don't want to be told that I have to fight anyone.
UndKeineZwEier wrote:
Far Cry 4 looks good, but I have some reservations.
About what? I don't expect it will be any worse than the last two.
Looks too much like Far Cry 3. I mean I guess my reservations are more for the future of the series than 4 in particular. I don't really 4 will be bad, I just wish they shook up a little more. Like I'd prefer something like the jump from 1 - 2 or 3 to Blood Dragon.
Anyways, what I want from Mirror's Edge 2 is less of a focus on police chases. My favorite parts of the first one were the times when nobody was chasing you and you're trying to solve this puzzle while maintaining your momentum. I don't want them to get rid of them entirely as they are fun, I just want more quiet time than they had in the first one.
What I do want them to get rid of are the (mostly) mandatory fight sequences. I don't want to be told that I have to fight anyone.
I know what you mean completely. Every time I was being chased I felt like I was going to have an aneurysm.
Then again, I think that was part of the appeal. The "puzzle" element just felt like you trying to get from point A to point B. Where's the fun in that?
I also agree with the fighting parts. They made sense to me, but it still felt weird. The boss fights were downright annoying.
Have you tried getting through the game without pulling the trigger? I can't really believe it's possible.
O love will you read the letters I will send to you.
Still need to finish Dragon Age 2, I've probably started it 2 dozen times but I can never create a character that I like. I did almost beat it once, but I got to what I assume was the final section and I just realized that my character was speced horribly so I started over again. I don't know why I try and play as mages in those games.
Check out a high resolution side-by-side of the Cloud Assist demo we showed off at Build 2014 during Steve Guggenheimer's keynote. One side is a single computer doing all of the physics calculations real time by itself, the other is a computer taking advantage of remote destruction servers doing those calculations.
This is real time physics and lighting calculations and not scripted, and ends up being tens of thousands of individual chunks being thrown through the air and interacting with each other.